• Suzuki Grand Vitara TVC

    Suzuki Grand Designs TVC

    Tuesday, April 24, 2012

    Towards the end of last year we (Our Vision) were engaged to create a Grand Designs inspired TVC for Suzuki who are sponsors of Grand Designs Australia. As usual we had a tight timeline to turn it around in. The animation went from previz to final in one week, over the next week we rendered an comped. [...]

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  • Aston Martin One 77 Studio

    Another One 77

    Thursday, November 10, 2011

    I was recently playing around with an idea for car render. I chose to use my Aston Martin One 77 model. It was rendered with V-Ray 1.5 with all of the post being done in Digital Fusion 6.3 (Which I recently purchased). I hope you guys like it I would love to hear any feed back you [...]

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  • One77_Cropped_1.5k

    Aston Martin One 77

    Friday, April 8, 2011

    So it is finally time for a new post. Lately I have been that swamped with work I have not had the time to think about updating. Luckily, I managed to find some time. I was a little sick of scripting so I dug up One 77 model that I finished last year but have [...]

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  • Audi S5 Burnout

    Monday, July 19, 2010

    This a scene I put together a year or so ago to show case my new car rig. It is a very simple animation with only a few key frames used to generate the animation, everything else is handled by the rig. You can see the animation in the below. Keen observers will notice that the one [...]

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  • imod

    Skylines!

    Monday, June 28, 2010

    A concept rendering completed sometime ago while working at Ivolve Studios. We were trying to capture the modified car culture here in Australia, what better way than to use two R34 Skylines. The Orange car is actually being built. As usual I would love to here your thoughts. Cheers, Dave

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  • Ferrari_4301

    Ferrari F430

    Monday, June 28, 2010

    A recent render I did of Ferrari F430. I am continuing to explore studio light setups in this case I was interested in seeing what is possible with the least amount of lighting. I believe the simplicity is the ultimate sophistication. While I am not sure I achieved the ultimate sophistication I am however generally happy with [...]

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  • gml_motage

    GML Importer

    Thursday, April 29, 2010

    We were very inspired by what we saw over at http://graffitianalysis.com/ so we decided to write a GML importer for 3ds max. We where pretty happy with the very quick tests we have done. The tool is almost finished at which point we will release it. We are always in support of open formats and GML [...]

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  • incursion

    Incursion

    Tuesday, April 27, 2010

    Incursion was a cinematic style animation created at Ivolve Studios.  The image above is the final grade and look. The image below was the initial grade and look that we went with, after while I felt as though it needed more atmosphere so I added the rain and did the regrade in fusion. All of the buildings [...]

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  • bellevue_ensuite

    The Bellevue En Suite

    Tuesday, April 27, 2010

    The Bellevue En Suite. Rendered in 3ds Max with Vray post was completed in Photoshop and Fusion.

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  • S5

    Audi S5

    Thursday, April 22, 2010

    This was part of a small personal project. I am responsible for everything in this scene including modeling, texturing and shaders, lighting, rendering and compositing. It was created in 3dsmax and rendered with mental ray.

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  • AUDI_R8_RENDER-copy

    Audi R8

    Thursday, April 22, 2010

    This image was created in 3d Studio Max and rendered with Mental Ray. The brief was to create simple and sleek look that could be used for whole range of future marketing exercises.

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Blog

Neat Video
May
25

Neat Video, Render noise reduction.

I have recently being using Neat Video and I have to say I supremely impressed with the results. It works great on video footage as I would expect and it also works REALLY well to clean up renders that have had to low subdivs on reflections etc… The video below is an example that was rendered in [...]

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Feb
21

Mass Effect 3: Eye Candy

I came across the new Mass Effect 3 trailer (below) by Digic Pictures. As usual the work is VERY high quality, in fact it is hard to fault it in just about anyway. You can check it out here: Here is the first one that was released as well: If you have the chance take [...]

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Feb
20

Cortex

I thought this was worth a mention. The guys at Ephere have been working on an exciting project that looks quite promising. What looks like a node interface for creating plug-ins for max has the potential to make the SDK even more accessible to artists and TDs. I am assuming the plug-ins it creates are using their [...]

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Scripts

set_gi_paths_feature
Oct
6

V-Ray Simple Set GI Paths

Continuing my theme of releasing  simple and useful scripts, I thought I would release this simple tool for quickly setting both Irradiance Map and Light Cache auto save and from file paths. When you are submitting jobs to be rendered this is one of those tedious things that you need to do which lends it self to [...]

Collapse
May
18

Collapse Geometry

Over the years I have written a bunch of scripts for collapsing geometry, especially since I started working with CAD files more often. I finally had some time to wrap them all up into one interface for easy use. The collapse tool is very simple to use, you can collapse the selected objects only, by [...]

gml_feature
May
13

GML Importer Version 2

I will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. The first version that was featured in a video here, was a basic hack that we used [...]

Proxy_Tools
May
9

V-Ray Proxy Tools

Proxy Tools is another one of my most used scripts. It allows you to control the display modes of V-Ray proxies in your scene. This tool has speed up my workflow on large scenes 10 fold. Any scene with large numbers of proxies will benefit from using this tool. As you can see in the screenshot above [...]