GML Importer

We were very inspired by what we saw over at http://graffitianalysis.com/ so we decided to write a GML importer for 3ds max. We where pretty happy with the very quick tests we have done. The tool is almost finished at which point we will release it. We are always in support of open formats and GML (Graffiti Markup Language) is not an exception.

All of the test where created by the script which has options to produce spline shapes, animated objects, a simple particle flow setup (that’s in the video) and point clouds. If you have any thoughts on what would be good to add just let me know.

Would love to hear what you guys think. Be sure to check our http://graffitianalysis.com/ and http://000000book.com/

We are also adding support for Digital Fusion and Nuke we may add AE support all though we do not use it a great deal.

Cheers,

Dave

Comments
10 Responses to “GML Importer”
  1. Duann says:

    Perfect…

    Please let me know as soon as this is ready to go live…..

    Very exciting development, well done..

    Cheers

    Duann

  2. Dave says:

    Should have a tutorial up this weekend for you.

    Cheers,
    Dave

  3. Shawn Melton says:

    I can’t wait to test drive this plugin!

    We are working on some interactive graffiti installations, and this would be AWESOME for prototyping some things.

    Please let us know when it’s ready!

  4. Dave says:

    Thanks, it is only a two weeks away from release we are just testing it and then we will make it available.

    Cheers,
    Dave

  5. christian kim says:

    Hi guys! just found your site while following hotbox script.

    funny, i was working on something quite similar, and just ran into your script!
    looking forward seeing published version, would love to take it for a whirl!

    keep us in the loop, i will send you preliminary view of project i was working on later if i remember : )

    keep up the great work guys!

  6. Dave says:

    I should have version 2 online very shortly. I have completed it now and it works great so check back soon for an update.

    Cheers,
    Dave

  7. Lobao says:

    Hi guys. I’d love to give this a try, it sounds amazing! Were can I download the importer?

  8. Triet says:

    Hi Dave

    I just recently run into Graffiti Analysis website and discover the whole amazing works of turing graffiti into real physical form. Unfortunately didnt get to experience with your GML IMPORTER if you ever put it out. Just wondering how the project is coming and may be, if possible I can try the GML IMPORTER as well.

    Triet

    The work is really amazing btw

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  1. [...] This post was mentioned on Twitter by Michael Arnott. Michael Arnott said: GML Importer for 3DS Max – find the details at: http://daveandgoliath.com/2010/04/29/gml-importer/ [...]

  2. [...] will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. [...]



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