Meet Larry, the 3dsmax layer manager.

layers_feature

Why build a new layer manager? 3d Studio Max has had a layer manager for a long, long time. It works very well for what it is, however, as scenes over the years have grown large and complex the layer manager has not evolved to over come this. Scenes these days have more levels of [...]

GML Importer Version 2

gml_feature

I will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. The first version that was featured in a video here, was a basic hack that we used [...]

3DS Max Hot Box

3ds_hotbox

There are many things I like and dislike about many software packages, one thing I do like is Maya’s hot box. Over the years I have often thought it would be great to have a hot box style interface for max. Well lately two things have happened. First I have had some spare time up [...]

GML Importer

gml_motage

We were very inspired by what we saw over at http://graffitianalysis.com/ so we decided to write a GML importer for 3ds max. We where pretty happy with the very quick tests we have done. The tool is almost finished at which point we will release it. We are always in support of open formats and GML [...]