Script: Paint Pot

Paint_Pot

Updates! For those of you who are now on Corona I have added the ability to create a Corona materials along with V-Ray and Standard Materials. I do not have a lot experience using Corona so if you run into any trouble please let me know. Version 1.2 The Europeans have called and I have […]

V-Ray Simple Set GI Paths

set_gi_paths_feature

Continuing my theme of releasing  simple and useful scripts, I thought I would release this simple tool for quickly setting both Irradiance Map and Light Cache auto save and from file paths. When you are submitting jobs to be rendered this is one of those tedious things that you need to do which lends it self to […]

Collapse Geometry

Collapse

Over the years I have written a bunch of scripts for collapsing geometry, especially since I started working with CAD files more often. I finally had some time to wrap them all up into one interface for easy use. The collapse tool is very simple to use, you can collapse the selected objects only, by […]

GML Importer Version 2

gml_feature

I will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. The first version that was featured in a video here, was a basic hack that we used […]

V-Ray Proxy Tools

Proxy_Tools

Proxy Tools is another one of my most used scripts. It allows you to control the display modes of V-Ray proxies in your scene. This tool has speed up my workflow on large scenes 10 fold. Any scene with large numbers of proxies will benefit from using this tool. As you can see in the screenshot above […]

Hot Box Source

Maxscript_Image

I was recently asked if I could give out the source code to my Hot Box which I have decided to do. I had planned to develop it a lot further but time got the better of me. Starting a new job and jumping straight back into production meant that I had to abandon it. Truth be told I […]

Select Objects By Material Name

AssetManager_Thumb_3

As the name implies this is a simple script for selecting objects based on the name of the material assigned to them. I originally wrote the tool to deal with a sketch up file that was exported for 3ds max. When it came in it had thousands of objects each with their own material, this […]

3DS Max Hot Box

3ds_hotbox

There are many things I like and dislike about many software packages, one thing I do like is Maya’s hot box. Over the years I have often thought it would be great to have a hot box style interface for max. Well lately two things have happened. First I have had some spare time up […]

Logo Tools – Convert Bitmaps to MXS

Maxscript_Image

Here is a script designed for other script writers. Anyone who has spent some time creating custom images for their scripts and tools know how much of a pain it can be wrapping them for distribution. Logo Tools is designed to make that a little bit easier. It allows you to pick an image and […]

Wire Colour Tools

WireColourTools_Thumb

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables […]