• Suzuki Grand Vitara TVC

    Suzuki Grand Designs TVC

    Tuesday, April 24, 2012

    Towards the end of last year we (Our Vision) were engaged to create a Grand Designs inspired TVC for Suzuki who are sponsors of Grand Designs Australia. As usual we had a tight timeline to turn it around in. The animation went from previz to final in one week, over the next week we rendered an comped. [...]

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  • Aston Martin One 77 Studio

    Another One 77

    Thursday, November 10, 2011

    I was recently playing around with an idea for car render. I chose to use my Aston Martin One 77 model. It was rendered with V-Ray 1.5 with all of the post being done in Digital Fusion 6.3 (Which I recently purchased). I hope you guys like it I would love to hear any feed back you [...]

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  • One77_Cropped_1.5k

    Aston Martin One 77

    Friday, April 8, 2011

    So it is finally time for a new post. Lately I have been that swamped with work I have not had the time to think about updating. Luckily, I managed to find some time. I was a little sick of scripting so I dug up One 77 model that I finished last year but have [...]

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  • Audi S5 Burnout

    Monday, July 19, 2010

    This a scene I put together a year or so ago to show case my new car rig. It is a very simple animation with only a few key frames used to generate the animation, everything else is handled by the rig. You can see the animation in the below. Keen observers will notice that the one [...]

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  • imod

    Skylines!

    Monday, June 28, 2010

    A concept rendering completed sometime ago while working at Ivolve Studios. We were trying to capture the modified car culture here in Australia, what better way than to use two R34 Skylines. The Orange car is actually being built. As usual I would love to here your thoughts. Cheers, Dave

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  • Ferrari_4301

    Ferrari F430

    Monday, June 28, 2010

    A recent render I did of Ferrari F430. I am continuing to explore studio light setups in this case I was interested in seeing what is possible with the least amount of lighting. I believe the simplicity is the ultimate sophistication. While I am not sure I achieved the ultimate sophistication I am however generally happy with [...]

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  • gml_motage

    GML Importer

    Thursday, April 29, 2010

    We were very inspired by what we saw over at http://graffitianalysis.com/ so we decided to write a GML importer for 3ds max. We where pretty happy with the very quick tests we have done. The tool is almost finished at which point we will release it. We are always in support of open formats and GML [...]

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  • incursion

    Incursion

    Tuesday, April 27, 2010

    Incursion was a cinematic style animation created at Ivolve Studios.  The image above is the final grade and look. The image below was the initial grade and look that we went with, after while I felt as though it needed more atmosphere so I added the rain and did the regrade in fusion. All of the buildings [...]

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  • bellevue_ensuite

    The Bellevue En Suite

    Tuesday, April 27, 2010

    The Bellevue En Suite. Rendered in 3ds Max with Vray post was completed in Photoshop and Fusion.

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  • S5

    Audi S5

    Thursday, April 22, 2010

    This was part of a small personal project. I am responsible for everything in this scene including modeling, texturing and shaders, lighting, rendering and compositing. It was created in 3dsmax and rendered with mental ray.

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  • AUDI_R8_RENDER-copy

    Audi R8

    Thursday, April 22, 2010

    This image was created in 3d Studio Max and rendered with Mental Ray. The brief was to create simple and sleek look that could be used for whole range of future marketing exercises.

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Blog

Sep
28

Portal: No Escape

A friend of mine sent this short film to me. Its set in the Portal world of Aperture Labs and features some great shots and VFX. Here is the short: Here is the making of: I hope you guys enjoy it.

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S5 Feature Image
Aug
26

3ds max Peeling Paint

This was a very quick test a did some time ago. I client wanted to see some example of car animation so I quickly knocked these out. The peeling effect was kind of cool and something that I would like to revisit one day. It was achieved with a bit of scripting and using the path deform [...]

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layers_feature
Aug
25

Meet Larry, the 3dsmax layer manager.

Why build a new layer manager? 3d Studio Max has had a layer manager for a long, long time. It works very well for what it is, however, as scenes over the years have grown large and complex the layer manager has not evolved to over come this. Scenes these days have more levels of [...]

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Scripts

WireColourTools_Thumb
Jul
16

Wire Colour Tools

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables [...]

Vray Material Shortcuts
Jul
13

V-Ray Material Shortcuts

These short cuts are really collection of very simple Macro scripts. Like my Turn Viewport Maps On/Off this one has had some serious staying power with artists to date it has to be one of my most used scripts. All of the macros are designed to manipulate V-Ray materials globally throughout the scene, very quickly and efficiently. Each macro effects [...]

Turn View Port Maps On
Jul
7

Turn View Port Maps On/Off

A simple script that wrote quite some time ago. It seems to have a great deal of staying power as artists continure to use it on a daily basis. It is very simple and only has a few options. At the moment it support standard materials and V-Ray materials including nested Multi Sub-Materials. If there [...]