Suzuki Grand Designs TVC
Towards the end of last year we (Our Vision) were engaged to create a Grand Designs inspired TVC for Suzuki who are sponsors of Grand Designs Australia. As usual we had a tight timeline to turn it around in. The animation went from previz to final in one week, over the next week we rendered an comped. [...]
Cortex
I thought this was worth a mention. The guys at Ephere have been working on an exciting project that looks quite promising. What looks like a node interface for creating plug-ins for max has the potential to make the SDK even more accessible to artists and TDs. I am assuming the plug-ins it creates are using their [...]
Another One 77
I was recently playing around with an idea for car render. I chose to use my Aston Martin One 77 model. It was rendered with V-Ray 1.5 with all of the post being done in Digital Fusion 6.3 (Which I recently purchased). I hope you guys like it I would love to hear any feed back you [...]
Infocenter WHAT??
I hate the infocenter in max. I also hate the big “M” button they added when they removed the file menu (this file menu can at least be easily add back). I can understand Autodesk changing/adding these things as they decrease the learning curve for new users which is great as the more accessible Max is [...]
V-Ray Simple Set GI Paths
Continuing my theme of releasing simple and useful scripts, I thought I would release this simple tool for quickly setting both Irradiance Map and Light Cache auto save and from file paths. When you are submitting jobs to be rendered this is one of those tedious things that you need to do which lends it self to [...]
3ds max Peeling Paint
This was a very quick test a did some time ago. I client wanted to see some example of car animation so I quickly knocked these out. The peeling effect was kind of cool and something that I would like to revisit one day. It was achieved with a bit of scripting and using the path deform [...]
Meet Larry, the 3dsmax layer manager.
Why build a new layer manager? 3d Studio Max has had a layer manager for a long, long time. It works very well for what it is, however, as scenes over the years have grown large and complex the layer manager has not evolved to over come this. Scenes these days have more levels of [...]
Ferrari F430 – Revisited
I actually did this animation quite some time ago and have been meaning to post it. Like the still rendering I am still not quite sure about the final finish. I have much larger vision of what this animation could be and it is still something I would like to complete and realise. Perhaps one day [...]
3dsmax Update – The Game Changing .Net SDK Wrapper
I was very please to read what will be in the next 3dsmax Subscription Advantage pack due out in late September. Autodesk has added some very welcome new features including: Render Pass System, which lets you brake down your scene into render passes. It has a great interface for managing this including an intuitive tree view for [...]
GML Importer Version 2
I will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. The first version that was featured in a video here, was a basic hack that we used [...]


