Suzuki Grand Designs TVC

Suzuki Grand Vitara TVC

Towards the end of last year we (Our Vision) were engaged to create a Grand Designs inspired TVC for Suzuki who are sponsors of Grand Designs Australia. As usual we had a tight timeline to turn it around in. The animation went from previz to final in one week, over the next week we rendered an comped. […]

Cortex

I thought this was worth a mention. The guys at Ephere have been working on an exciting project that looks quite promising. What looks like a node interface for creating plug-ins for max has the potential to make the SDK even more accessible to artists and TDs. I am assuming the plug-ins it creates are using their […]

Infocenter WHAT??

Infocenter

  I hate the infocenter in max. I also hate the big “M” button they added when they removed the file menu (this file menu can at least be easily add back). I can understand Autodesk changing/adding these things as they decrease the learning curve for new users which is great as the more accessible Max is […]

Meet Larry, the 3dsmax layer manager.

layers_feature

Why build a new layer manager? 3d Studio Max has had a layer manager for a long, long time. It works very well for what it is, however, as scenes over the years have grown large and complex the layer manager has not evolved to over come this. Scenes these days have more levels of […]

GML Importer Version 2

gml_feature

I will assume most of you know what GML is, if not check out this post I made some time ago here. In the months that have gone passed we have developed three different version of the GML importer. The first version that was featured in a video here, was a basic hack that we used […]

V-Ray Proxy Tools

Proxy_Tools

Proxy Tools is another one of my most used scripts. It allows you to control the display modes of V-Ray proxies in your scene. This tool has speed up my workflow on large scenes 10 fold. Any scene with large numbers of proxies will benefit from using this tool. As you can see in the screenshot above […]

Studio Tools – Rapid Tool Development

Studio_Tools

One of the best features of maxscript is that you can create tools very quickly and intuitively. Often the simplest tools are the ones that can lead to massive time savings. This was the case when my good friend Warwick Hays from Monkey3Media asked for my assistance in creating a small tool. The tool in question was Studio Tools which […]

Hot Box Source

Maxscript_Image

I was recently asked if I could give out the source code to my Hot Box which I have decided to do. I had planned to develop it a lot further but time got the better of me. Starting a new job and jumping straight back into production meant that I had to abandon it. Truth be told I […]

Select Objects By Material Name

AssetManager_Thumb_3

As the name implies this is a simple script for selecting objects based on the name of the material assigned to them. I originally wrote the tool to deal with a sketch up file that was exported for 3ds max. When it came in it had thousands of objects each with their own material, this […]

Logo Tools – Convert Bitmaps to MXS

Maxscript_Image

Here is a script designed for other script writers. Anyone who has spent some time creating custom images for their scripts and tools know how much of a pain it can be wrapping them for distribution. Logo Tools is designed to make that a little bit easier. It allows you to pick an image and […]